


G++ UserInterface.o main.o resource.res -o RA3.exe -mwindows -static-libgcc -static-libstdc++ -lComctl32 -lShlwapi -static -lpthread Windres -i resource.rc -o resource.res -O coff G++ -c main.cpp -o main.o -Wall -std=c++17 -DUNICODE -D_UNICODE G++ -c UserInterface.cpp -o UserInterface.o -Wall -std=c++17 -DUNICODE -D_UNICODE

If you are using MinGW64, you can build like this: To install a Mod, put them in My Documents\Red Alert 3\Mods. : In case you don't know how to load Mods: you need go to Control Center → Game Browser → Mod. The replay parsing functions of this project is largerly based on louisdx's cnc3reader. Then you can watch replays by just double-clicking on the file. RA3Replay files with RA3.exe, now you can set the replay file association in a rather easy way: right click on the replay file, and choose (this new) RA3.exe in the Open With. It can also fix corrupted replays damaged by game crash. Control Center's Game Browser is now equipped with a simple replay parser which can display some match information such as date, game duration, map, and player list.Again, this could be pretty handy if you want to add some command line arguments when using C&C:Online Launcher. You can now add custom command-line arguments directly inside the Control Center.This could be pretty handy if you wish to play Mods with current version of C&C:Online Launcher. You can now click Red Alert 3's splash screen to open RA3's Control Center.Or also here if you can speak Chinese: Features
